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History
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Real-Time Multi-Agent Pathfinding on Unreal Engine 4
Upgrading Multi-Agent Pathfinding for the Real World
ICAPS 2020: New Techniques for Pairwise Symmetry Breaking in Multi-Agent Path Finding
Multi Agent Path Finding: Conflict Based Search
Multi-Agent Path Finding (MAPF) - Final Presentation
Multi-Agent Pathfinding on GPU using ComputeShader
Persistent and Robust Execution of MAPF Schedules in Warehouses
GAMEOPT: Optimal Real-time Multi-Agent Planning and Control for Dynamic Intersections
ICAPS 2014: Tutorial on Single- and Multi-Agent Pathfinding (Part 1)
Efficient Deep Learning for Multi Agent Path Finding
Session 4: Multi-Agent Path Finding
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Last Updated: August 15, 2026
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