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GFA Basic part 35a: Getting to know BITBLT
Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code
Atari ST Nostalgia - GFA BASIC - Part 4: Getting and processing user input
GFA Basic part 35b: Using BITBLT for our sprite animation
Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands
Atari ST Nostalgia - GFA Basic part 25: ADD/SUB/DIV/MOD: Benefits of math operators
GFA Basic part 35c: Screen transitions and BITBLT performance
Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers
Atari ST Nostalgia - GFA Basic part 28: The GFA Basic compiler
Atari ST Nostalgia - GFA BASIC Part 3: Conditional code execution
GFA Basic Part 29: Screen buffering for flicker free animations
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Last Updated: August 12, 2026
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