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Atari ST Nostalgia - GFA BASIC Part 2: Setting and processing variables
GFA Basic part 35a: Getting to know BITBLT
Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code
GFA Basic part 36a: The theory behind pre-shifted sprites
Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes
GFA Basic part 35c: Screen transitions and BITBLT performance
GFA Basic part 34: Pre-shifting for full-screen movement
Atari ST Nostalgia - GFA Basic Part 17: Making our text more fancy
GFA Basic Part 37 - Adding music to your GFA project
GFA basic Series 3 - Trailer
GFA Basic part 35b: Using BITBLT for our sprite animation
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Last Updated: August 13, 2026
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