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History
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HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
HandmadeCon 2015 - Jonathan Blow
HandmadeCon 2016 - History of Software Texture Mapping in Games
HandmadeCon 2015 - Mike Acton
HandmadeCon 2015 - Ron Gilbert
Compression
HandmadeCon 2015 - Pat Wyatt
The importance of Compression and Custom Deformer IOs
Deep Dive
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Last Updated: August 12, 2026
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